¶ Arc Raiders Cold Snap December Update 1.7.0 Details
Winter is here!
Winter hits the Rust Belt
Raiders, Winter has totally hit the Rust Belt. Frigid winds are carving through the valleys of The Blue Gate. Blizzards are sweeping across the abandoned spaceport while the Red Lakes are freezing over and cracking. Raiders Topside are still battling on, but everyone is shivering, stumbling around, and swearing at the cold.
Cold Snap: map condition On December 16th, when the snow rolls in, there’s gonna be new threats you have to worry about. Your footing will be super unsteady over frozen water, your vision is gonna be compromised, and frostbite is actually a real danger.
During the Cold Snap condition, the clock is ticking. The freezing weather will cut your Raider down in minutes unless you get indoors or heal up quick. You gotta keep this in mind when your engaging other Raiders—getting pinned down in the open is basically a death sentence during a Rust Belt winter.
Patch notes for ARC Raiders Update 1.7.0, featuring the new Cold Snap map condition, Skill Tree resets, Bettina and Rattler balance changes, and extensive bug fixes.
Frigid winds carve through the valleys of The Blue Gate. Blizzards sweep across the abandoned spaceport while the Red Lakes freeze and crack. Raiders Topside battle on as they shiver and stumble and swear.
On December 16th, as the snow rolls in, so will new threats to consider. Your feet will be unsteady over frozen water, your vision will be compromised, and frostbite is a real danger.
During the Cold Snap condition, the clock is ticking. The freezing weather will cut your Raider down in minutes unless you get indoors, or heal up quickly. Bear this in mind when engaging other Raiders - getting pinned down in the open is a death sentence during a Rust Belt winter.
Dev note: These changes aim to make the Bettina a bit less reliant on bringing a secondary weapon. The weapon should now be a bit more competent in PVP, without tipping the scales too much. Data shows that this weapon is still the highest performing PVE weapon at its rarity (Not counting the Hullcracker). The durability should also feel more in line with our other assault rifles.
Durability Burn Rate has been reduced from ~0.43% to ~0.17% per shot
In practice, it used to take about 12 full magazines to fully deplete durability, but now it takes 26 (also accounting for the increased magazine size).
Base Magazine Size has been increased from 20 to 22
Dev note: Even though the Rattler isn't intended to compete with the Stitcher or Kettle at close ranges, it is receiving a minor buff to bring its PVP TTK at lower levels a bit closer to the Stitcher and Kettle. The weapon should remain in its intended role as a more deliberate weapon where players are expected to dip in and out of cover, fire in controlled bursts, and manage their reloads.
Base Magazine Size has been increased from 10 to 12
Fixed an issue with spawning logic which could cause players who were reconnecting at the start of a session to spawn next to other players who had just joined.
Various collision, geometry, VFX and texture fixes that address gaps in terrain which made players fall through the map or walk inside geometry, stuck spots, camera clipping through walls, see-through geometry, floating objects, texture overlaps, etc.
Fixed an issue with the slope of the Raider Hatch that was too steep for downed raiders to crawl on top of it.
Security Lockers are now dynamically spawned across all maps instead of being statically placed.
Fixed Raider Caches not spawning during Prospecting Probes in some cases.
Fixed lootable containers and Supply Drops spawning inside terrain on The Dam and Blue Gate, ensuring they are accessible.
Fixed an issue where doors could appear closed for some players despite being open.
Electromagnetic Storm: Lightning strikes sometimes leave behind a valuable item.
Increased the number of possible Great Mullein spawn locations across all maps.
Added Skill Tree Reset functionality in exchange for Coins, 2,000 Coins per skill point.
Wallet now shows your Cred soft cap (800).
Dev note: We decided to implement a cap so that players won’t be able to fully unlock new Raider Decks by accumulating Cred and added more items to Shani’s store to purchase using Cred. We believe that the Raider Decks offer a rewarding experience to enjoy while players engage with the game, and a large Cred wallet undermines this goal. We will not be removing Cred that has been accumulated before the introduction of the soft cap.
Added Raider Tool customization.
Fixed a bug that caused players to spawn on servers without their gear and in default customization resulting in losing loadout items.
For ranks up to Daredevil I, leaderboards now have a 3x promotion zone for the top 5 players. New objectives have been added.
Fixed an issue where the tutorial door breach could be canceled, preventing the cutscene from playing and blocking progression.
Fixed an issue where players could continue breaching doors while downed.
Fixed an issue where accepting a Discord invite without having your account linked could fail to place you into the inviter’s party.
Fixed an issue that sometimes caused textures and meshes to flicker between higher and lower quality states.
Depth of field amount is now scaled correctly depending on your resolution scale.
Fixed an issue where returning to the game after alt-tabbing could prevent movement and ability inputs while camera controls still worked.
Improved input handling when the game window regains focus to avoid unexpected input mode switches.
Added a show/hide tooltip hint to the Raider Projects screens (Expedition and Seasonal).
Added 'Expeditions Completed' to Player Stats.
Added resource tracking for Expedition stages: Raider Projects now display required amounts and progress, with the tracker updating during rounds.
Added reward display to Raider Projects, showing the rewards for each goal and at Expedition completion.
Fixed an input conflict in Raider Projects where tracking a resource in Expeditions could also open the About Expeditions window; the on-screen prompt is now hidden while adding to Load Caravan.
Fixed an issue where closing the right-click menu in the inventory could reset focus to a different slot when using a gamepad.
Fixed flickering in the inventory tooltip.
Opening the inventory during a breach now cancels the interaction to prevent a brief animation glitch.
Adjusted the inventory screen layout to prevent tooltips from appearing immediately upon opening.
Fixed an issue where the weapon slot right-click menu in the inventory would not appear after navigating from an empty attachment slot with a controller.
Fixed an issue where the climb prompt would not appear on a rooftop ladder in Blue Gate.
Resolved an issue where certain interaction icons could fail to appear during gameplay.
Fixed "revived" events not being counted.
Fixed an issue where the zipline interaction prompt could remain on a previously used zipline, preventing interaction with a new one; prompts now clear when out of range.
Quick equip item wheel now has a stable layout and no longer collapses items towards the top when there are empty slots in the inventory.
Updated in-game text across multiple languages based on localization review and player survey feedback.
Added a cancel prompt when preparing to throw grenades and other throwable items.
Fixed in-game input hints to match your current key bindings and show clear hold/toggle labels. Clarified binoculars hints when using aim toggle and updated hints for Snap Hook and integrated binoculars to support aiming.
Tutorial hints now stay on screen briefly after you perform the suggested action to improve readability and avoid abrupt dismissals.
Fixed an issue where input hints could remain on screen after being downed.
HUD markers that are closer to the player now appear on top for improved legibility.
Fixed issue where items sometimes displayed the wrong icon.
Fixed issue where user hints were sometimes shown when spectating.
Strongroom racks and power stations now display a distinct color when full of carryables to indicate that it has been completed.
Fixed an issue where reconnecting to a match could leave your character in a broken state with incorrect HUD elements and a misplaced camera.
Slightly delayed the initial loot screen opening and the transition from opening to searching during interactions.
Made pickups on the ground show icons if they are part of quests or tracked, added quest icons to quest interactions and improved quest interaction style.
Fixed an issue where the notification could remain after accepting and claiming quests.
Accepting and completing quests is now shown as loading while awaiting a server response.
Fixed an issue where rapidly skipping through quest videos after completing the first Supply Depot quest could soft‑lock the UI, leaving the screen without a way to advance.
Updated interaction text for a quest objective to improve clarity.
Updated the names and descriptions of the Moisture Probe and EC Meter quest items in Unexpected Initiative.
Improved ping information for quest objectives, with clearer markers for Filtration System and Magnetic Decryptor interactions.
Adjusted colors of quest and tracking icons in in-game interaction hints for better clarity.
Fixed an issue where Discord friends could appear with an incorrect status after switching to Invisible and back to Online; their presence now refreshes correctly when they come back online.
Added a Party Join icon to the social interface for clearer party invitations and joins.
Fixed an issue where the Social right-click (context) menu could remain visible in the Home tab after rapidly opening and closing it with a gamepad; it now closes correctly and no longer stacks.
Fixed incorrect item tooltips of ARC stun duration.
Tooltips now reposition to remain fully visible at all resolutions.
Fixed tooltips showing 'Blueprint already learned' on completed goal rewards; tooltips now display correct reward information and only show 'Blueprint learned' for actual blueprints.
Increased loot value in Epic key card rooms to better reflect their rarity.
Expanded blueprint spawn locations to improve availability in areas that were underrepresented.
Moved the Aphelion blueprint drop from the Matriarch to Stella Montis.
Fixed a bug where players would sometimes become unable to perform any actions if they interacted with carriable objects while experiencing bad network conditions or were downed while holding a carriable object and then revived.
Fixed an issue where Deadline could deal damage through walls.
Fixed an issue where deployables attached to enemies or buildable structures could cause sudden launches or let enemies pass through the environment when shot.
Keys will no longer be removed from the safe pocket when using the Unload backpack.
Fixed an issue where cheater-compensation rewards could grant an integrated augment item.
Fixed bug where Flame Spray dealt too much damage to some ARC.
Fixed an issue where sticky throwables (Trigger 'Nade, Snap Blast Grenade, Lure Grenade) disappeared when thrown at trees.
Fixed a bug with incorrectly calculated deployment range for deployable items.
Fixed an issue where mines could not be triggered through damage before they were armed.
Playing an instrument now applies the ‘Vibing Status’ effect to nearby players.
Fix for Rubber Ducks not being able to be placed into the Trinket slot on an Augment.
Setting integrated binoculars and integrated shield charger weight to be 0.
Players with AMD Radeon RX 9060 XT will see a driver warning popup at startup despite being on the latest version that fixes a GPU crash that occurred when loading into The Blue Gate.
If you have more items than fit in your stash, the value of the items that don't fit is not included in the final departure screen, but is included when calculating your rewards.